New feature: Randomly Disable Product Classes

General Discussions about new beta versions of Capitalism Lab
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David
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New feature: Randomly Disable Product Classes

Post by David »

Randomly Disable Product Classes
(This new option is only available after version 2.7.06)

When playing a game that uses a user-created MOD, you may find the level of competition to be too low due to the large variety of products in the MOD.

In such cases, we recommend you to use this new option for excluding a certain percentage of product classes from the game. It will make the competition more intense, thus improving gameplay.

See details at:
http://www.capitalismlab.com/randomly-d ... asses.html
fDoulix
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Re: New feature: Randomly Disable Product Classes

Post by fDoulix »

I think there is a bug with the feature, but maybe you did this on purpose :

When playing with disabled classes of products, you can still sell "disabled" products through seaports. Seaports should only sell products allowed i think, am i right?
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David
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Re: New feature: Randomly Disable Product Classes

Post by David »

fDoulix wrote:I think there is a bug with the feature, but maybe you did this on purpose :

When playing with disabled classes of products, you can still sell "disabled" products through seaports. Seaports should only sell products allowed i think, am i right?
I tested it and actually seaports did not sell products that are disabled. If you still encounter the problem, please provide me with a save game for investigation.
fDoulix
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Re: New feature: Randomly Disable Product Classes

Post by fDoulix »

Indeed, i tried around 10 games since and did see the problem again. I i have it again i'll send you a save.
Parkerrush92
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Re: New feature: Randomly Disable Product Classes

Post by Parkerrush92 »

Is there script support for this feature?
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