Internal Sale Issue

General Discussions about new beta versions of Capitalism Lab
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eleaza
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Re: Internal Sale Issue

Post by eleaza »

kazenorin wrote:
I guess I'm not clear on what you mean by "subsidiary." Do you mean a competitor corporation that you've acquired a majority of the share capital of? In that case, doesn't it become a fully integrated entity (i.e. merger) with your corporation, meaning you have complete control over it. You decide if it goes out of business or not. In that case, your sub's retail firm's purchase of your own factory's product is really just your right hand paying your left hand. Perhaps I have a fundamental misunderstanding about what constitutes a subsidiary in this game.
You understood correctly.

The sub however may still periodically lose all cash and require you to inject capital.

You don't actually lose anything, it's just annoying having the "out-of-cash" thing to pop out every now and then.
It also creates an inflated operating profit number for the parent company. This may or may not affect you though.
This is why it's a good idea to put internal sales on by default always. And only open 3rd party purchasing via warehouses, and set your internal sales unit with group purchasing option ON. This way your subsidiary will and can buy from your internal sales of the default internal price, and the 3rd party price can always be controlled via warehouses.
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kazenorin
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Re: Internal Sale Issue

Post by kazenorin »

eleaza wrote:
kazenorin wrote:
I guess I'm not clear on what you mean by "subsidiary." Do you mean a competitor corporation that you've acquired a majority of the share capital of? In that case, doesn't it become a fully integrated entity (i.e. merger) with your corporation, meaning you have complete control over it. You decide if it goes out of business or not. In that case, your sub's retail firm's purchase of your own factory's product is really just your right hand paying your left hand. Perhaps I have a fundamental misunderstanding about what constitutes a subsidiary in this game.
You understood correctly.

The sub however may still periodically lose all cash and require you to inject capital.

You don't actually lose anything, it's just annoying having the "out-of-cash" thing to pop out every now and then.
It also creates an inflated operating profit number for the parent company. This may or may not affect you though.
This is why it's a good idea to put internal sales on by default always. And only open 3rd party purchasing via warehouses, and set your internal sales unit with group purchasing option ON. This way your subsidiary will and can buy from your internal sales of the default internal price, and the 3rd party price can always be controlled via warehouses.
That's a great idea!

That way I don't have to wait until the produced product to appear all the time to set it to internal sales before anyone purchases them.

It would be nice if there's a button somewhere to toggle "Internal Sales for new products".
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David
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Re: Internal Sale Issue

Post by David »

FYI: Set the default "Internal Sale" status
http://www.capitalismlab.com/set-the-de ... tatus.html
kazenorin
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Re: Internal Sale Issue

Post by kazenorin »

David wrote:FYI: Set the default "Internal Sale" status
http://www.capitalismlab.com/set-the-de ... tatus.html

Great!

Wasn't aware of that, thanks!
aarondmsu
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Re: Internal Sale Issue

Post by aarondmsu »

David wrote:FYI: Set the default "Internal Sale" status
http://www.capitalismlab.com/set-the-de ... tatus.html
That's fine if you are sure you want to be the only retailer of your products from the start. But let's say you start as a wholesaler, then decide to change strategy and go into retailing your own product and want to be the only distributor of your product. The purchasers who were already purchasing from you are seemingly grandfathered in. You can't get rid of them (other than by the pricing them out trick).
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eleaza
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Re: Internal Sale Issue

Post by eleaza »

aarondmsu wrote:
David wrote:FYI: Set the default "Internal Sale" status
http://www.capitalismlab.com/set-the-de ... tatus.html
That's fine if you are sure you want to be the only retailer of your products from the start. But let's say you start as a wholesaler, then decide to change strategy and go into retailing your own product and want to be the only distributor of your product. The purchasers who were already purchasing from you are seemingly grandfathered in. You can't get rid of them (other than by the pricing them out trick).
I vaguely remember a long time ago I read someone proposing contract mechanism, so players can break the link at will or something. Not quite remember what's the exacting suggestion.

However it sounds like a viable solution for a quasi-contract mechanism, where if human player wish to cut off a link, is considered as a form of breaching contract thus players can pay the AI/downstream firm for a total fee and be done with it. And it can be universal to human player's own downstream firm as well, since you pay yourself the end result is still the same. (although it sounds quite weird to "break contract with yourself", but if a new term in individual firm accounting income statement need to include such "expenses in fee", then we need to treat human owned firm the same as AI firm regardless, and I wonder whether as human firm linking to AI source will require the mechanism of having "tender offer" to ask players to leave AI's strained supply alone with a paying fee offer?)
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E is for Elate, making others happy
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aarondmsu
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Re: Internal Sale Issue

Post by aarondmsu »

eleaza wrote:
aarondmsu wrote:
David wrote:FYI: Set the default "Internal Sale" status
http://www.capitalismlab.com/set-the-de ... tatus.html
That's fine if you are sure you want to be the only retailer of your products from the start. But let's say you start as a wholesaler, then decide to change strategy and go into retailing your own product and want to be the only distributor of your product. The purchasers who were already purchasing from you are seemingly grandfathered in. You can't get rid of them (other than by the pricing them out trick).
I vaguely remember a long time ago I read someone proposing contract mechanism, so players can break the link at will or something. Not quite remember what's the exacting suggestion.

However it sounds like a viable solution for a quasi-contract mechanism, where if human player wish to cut off a link, is considered as a form of breaching contract thus players can pay the AI/downstream firm for a total fee and be done with it. And it can be universal to human player's own downstream firm as well, since you pay yourself the end result is still the same. (although it sounds quite weird to "break contract with yourself", but if a new term in individual firm accounting income statement need to include such "expenses in fee", then we need to treat human owned firm the same as AI firm regardless, and I wonder whether as human firm linking to AI source will require the mechanism of having "tender offer" to ask players to leave AI's strained supply alone with a paying fee offer?)
I don't see why we would need a quasi-contract mechanism or termination fees. There are no other forms of transactional costs built into this game. You don't need an ongoing contract between supplier/purchaser. They enter into one-off contracts on a transaction-by-transaction basis. Purchaser orders goods; supplier fills the order. That's the end of that particular contract. Neither party should be obliged to keep doing business with the other after that unless they want to.
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