Actually a long time ago, another youtuber Blackworth and I had the idea of doing Capitalism II let's play before CapLab was released. And he did eventually put out a short series of Capitalism II, and I believe to be the first attempt on youtube. Sadly his channel encountered the infamous youtube copyright block shortly after, and had to move to a new channel and the series was put on hold indefinitely. Back then I didn't have good enough internet connection and computer for streaming videos, and OBS wasn't even available. Right now, since I got a new notebook and microphone and able to stream my favorite city building games, I'm thinking to revive the idea of streaming CapLab or Cap2 in the mean time. I am not doing it for advertising but just a hobby, I can live with just few viewers (my problem is more of lack of time to edit video, and English with heavy accent)Esoteric Rogue wrote: Yeah, I'm obviously not the best broadcast personality. I just click "start streaming" so my couple friends that don't have time to play video games have something to talk about.
Somebody else on this forum tried more directed content on YouTube after I did. He had nice effects. Also seemed to conclude CapLab is not the way to build a fan-base. Ah yes. KipperKats
However, yes, getting Shenryyr2 or someone to stream this would be huge. He gets 100 viewers when he's offline.
About software: My life got 300% easier when I started using OBS.
Big youtubers should be good for promoting contents since they know how to generate good commentary to keep viewer interested, but most my friends with enough subscribers are more of city builders type than business simulation players (If you know some big weights, like Shenryyr2 who are interested in Capitalism, please ask them to squeeze out some time and do a short series). I think some unique themes can also help a lot by telling stories than simply playing a game, so viewers won't feel like watching "accounting 101". And it would help if there are contents associated with other business simulation games to bring potential players and viewers in. Perhaps even with co-op commentaries from some of us on the forum to provide interesting conversation and spice up the content.
Retro games are making a come back recently, so I really believe CapLab can be promoted at this moment in time, fan base can be grown when expose to the right target audiences, and enough of us to put out at least some contents every week.