Mod kit limitation for persons pics

Technical support requests for Capitalism Lab
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clark17
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Mod kit limitation for persons pics

Post by clark17 »

Hi,

Actually with the mod kit i have an limitation with persons pics.
If i add a pic for my custom portrait i can't use it.

For compagnies there is no limition because the logos.dbf exist and when i add an entry in this table, i can choose for my compagnie this logo and it doesn't use for AI compagnies.

Maybe an logos_persons.dbf is the solution.
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David
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Re: Mod kit limitation for persons pics

Post by David »

clark17 wrote: Actually with the mod kit i have an limitation with persons pics.
If i add a pic for my custom portrait i can't use it.
There should be no limit on the number of person pics you could add to the MOD, so long as you define them in Persons.DBF

There is a field called "IMAGEFILE" in Persons.DBF for defining the person image file name for each person.
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clark17
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Re: Mod kit limitation for persons pics

Post by clark17 »

Yes david i know, i already use this in my real world, but if i add a new person it can be use by AI...

My goal is just add custom portrait ONLY for the player.
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Re: Mod kit limitation for persons pics

Post by David »

You may select the portrait on the new game setup menu, and it will be used for the player only and won't be used by AI.
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clark17
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Re: Mod kit limitation for persons pics

Post by clark17 »

I understand that, but if possible i want to separate AI portraits and players portraits.
In my mod all portraits are the real pics of managers, and if i add more virtual portaits AI use it and this is not what i want.

With compagnie logos the problem doesn't exist because there is the file logos.dbf.
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Re: Mod kit limitation for persons pics

Post by David »

I will forward your request to the dev team.
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clark17
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Re: Mod kit limitation for persons pics

Post by clark17 »

Thanks a lot!
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