Hi all,
I have a small problem with character encoding in Compagnies.DBF.
I add a compagnie with name "Nestlé", and in game i have this:
When i open Compagnie.DBF with Libre Office, i have a choice with many character encoding, but wich one?
Mod kit character encoding
- clark17
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Mod kit character encoding
[MOD] Real World for Capitalism Lab
Really sorry for my english like a Spanish cow
Really sorry for my english like a Spanish cow
- clark17
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Re: Mod kit character encoding
No one has the answer?
[MOD] Real World for Capitalism Lab
Really sorry for my english like a Spanish cow
Really sorry for my english like a Spanish cow
Re: Mod kit character encoding
If it's 'é', then ISO-8859-14 or 15, or windows 1252 have it. The problem is how the game read the code-page.
For me, I open it with DOS/OS2-850 it's a much older code, should include a lot of Western European characters
For me, I open it with DOS/OS2-850 it's a much older code, should include a lot of Western European characters
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- David
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Re: Mod kit character encoding
Please select "Unicode (UTF-8)".
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- clark17
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Re: Mod kit character encoding
Thanks!
[MOD] Real World for Capitalism Lab
Really sorry for my english like a Spanish cow
Really sorry for my english like a Spanish cow
Re: Mod kit character encoding
But it's also about how Capitalism program read the encoding than the actual dbf's character encoding, right?David wrote:Please select "Unicode (UTF-8)".
I can type in all the Characters in Chinese as I want and showing them in openoffice just fine, but Capitalism would not be able to show them anyway (it would actually crash the game if you attempt to put them in a dbf file)
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- David
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Re: Mod kit character encoding
I did a test and the game was able to display Chinese characters. Please see the attached screenshots.
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Re: Mod kit character encoding
I put Chinese characters in billionaire list. And it crashes during loading.
It should use UTF-8 encoding right? Or was it has something to do with simplified Chinese or traditional Chinese?
It should use UTF-8 encoding right? Or was it has something to do with simplified Chinese or traditional Chinese?
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- David
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Re: Mod kit character encoding
I used Unicode UTF-8 and traditional Chinese and it ran okay.
Perhaps you can send me your Billionaries DBF file and I will test it.
Perhaps you can send me your Billionaries DBF file and I will test it.
Re: Mod kit character encoding
I patched it to 2.6.14 and repack it again, and it doesn't crash anymore. Something updated in the latest patch?David wrote:I used Unicode UTF-8 and traditional Chinese and it ran okay.
Perhaps you can send me your Billionaries DBF file and I will test it.
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