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 Post subject: Couple of suggestions.
PostPosted: Fri Apr 14, 2017 4:08 am 
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Joined: Fri Feb 10, 2017 11:33 pm
Posts: 6
I've been playing the game a lot since Capitalism 2. Most of my suggestion would be to the ui/engine.

The first one would be more details for our factories. The primary one would be if the factories is meeting demand or I need to build another one. Same thing for farm, we only have utilization by percentage. But with multiple crop in a farm. This stats means nothing. It would be great to know if my grape crop was enough to meet demand or I need to build another one.

The second one would be an auto -group feature for subsidiaries. Using the same principle as default internal sale.

A third one, would be bigger farm and bigger factories with bigger capacity. With real world mod the game can become quite unmanageable and it uses a lot of spaces on the map.

And fourth, would be a more complex AI. And more agressive some computers start to invest really late in the games because of cash. While pretty much every human player starts with a low capital and finish the game winning. The AI never beats me or build a company worth buying.

Thanks.


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