(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discussions about modding and share your mods with other players in this forum.
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foomanchu89
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Posts: 17
Joined: Sun Jul 03, 2016 11:22 pm

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by foomanchu89 »

I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.

I have also fixed all research dates for the 1900 script for those that like that setup like I do.

http://www.filedropper.com/erealworld_1

Enjoy.
dimond
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Joined: Fri Aug 01, 2014 4:25 am

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by dimond »

OK THANK i'm excite with new update
piermario
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Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by piermario »

Ciao i need suggestions for add new sector: ENERGY
New shop: Energy company selling energy contracts
Input green energy
Input hydroelectrical energy
Input renewable energy

In factory:
Input: solar cells output green energy
Input water output hydroelectrical energy
New mine windy spot?? output renewable energy

I need suggestions and image for new energy company building
sorry for my english
thanks
p.
TheDukeOfRockford
Posts: 13
Joined: Thu Sep 22, 2016 6:48 pm

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by TheDukeOfRockford »

Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.
foomanchu89
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Joined: Sun Jul 03, 2016 11:22 pm

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by foomanchu89 »

TheDukeOfRockford wrote:Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.
You edit the source of the mod to remove the new logos and the company names.
piermario
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Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)

Post by piermario »

Released new RealWorld 10.5 with new sector: electric energy... and more... see first post for download link and info
Ciao!
dimond
Level 3 user
Posts: 50
Joined: Fri Aug 01, 2014 4:25 am

Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)

Post by dimond »

http://www.capitalismlab.com/forum/view ... =42&t=3885

My opinion i try to suggest about option government to manage about electric,water Who is government The city will have to deal with his lack of energy, anything goes.


Maybe Offering a private auction

Amout of garbage = offer tender biomass work by government

what's version compatible real world mod 10.5
Chili
Posts: 3
Joined: Sat Aug 27, 2016 9:32 am

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by Chili »

Hi, I think the mod is excellent. However, I do not like the real portraits and real company names and logos. Is there a way to go back to the default portraits and company information?

Thanks a lot

Edit:

I believe I have figured out how to change the image files by downloading the source and changing the image files. Thanks a lot for providing that. I imagine it is a matter of preference and some people will like the real world photos and some people would prefer the originals. Your efforts are greatly appreciated on this Mod.
Tomassus
Posts: 1
Joined: Mon Oct 31, 2016 8:02 am

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by Tomassus »

Hi - Mod is great, it makes this game HUGE!

I found small glitch in Gasoline industry. I played game with inflation on.

1 unit of oil cost ~40$. To make 1 unit of fuel with freight it cost ~0,5-1$ (this is what in factory is said). Price for 1 unit of fuel is on the market with local competitors ~43$. Even if the cost is calculated uncorrectly this industry is easy money maker, cost vs price should be changed. Shouldn't price be around 1,3$ on local market? Or cost of making at 30$?
munosonto
Posts: 12
Joined: Mon Aug 08, 2016 8:58 am

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Post by munosonto »

foomanchu89 wrote:I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.

I have also fixed all research dates for the 1900 script for those that like that setup like I do.

http://www.filedropper.com/erealworld_1

Enjoy.
I cannot get this mod to work on city simulation with city simulation turned on. It gives landmarks.res reading error even though I copied from mod kit folder from new update. It works without city simulation turned on though.
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