(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discussions about modding and share your mods with other players in this forum.
Post Reply
Anteep
Posts: 1
Joined: Sun Nov 27, 2016 10:28 pm

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by Anteep »

Where is the 1900 script?
derekg52
Level 2 user
Posts: 28
Joined: Thu Apr 21, 2016 7:44 pm

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by derekg52 »

Can you post source code for newest version? Thanks.
piermario
Mod Expert
Mod Expert
Posts: 354
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 2 times
Been thanked: 1 time

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by piermario »

Ciao Derek i'm working to RW 11, i will release soon with new products, insurance sector and other addons!
derekg52
Level 2 user
Posts: 28
Joined: Thu Apr 21, 2016 7:44 pm

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by derekg52 »

Fantastic I can't wait I love the mod!
tshepler
Level 2 user
Posts: 16
Joined: Wed Dec 16, 2015 1:57 am

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by tshepler »

Thanks for your great work.
I have the source for 10.4, but I can't get it to work for the new 10.52, my mod, based on your over the top mod, just has an extra couple of buildings, warehouses, farms.... When I try to run it though I get an error that says the "Sprite for Software Services cannot be found" is there a way to fix that? Is there a file I can copy to the Mod-kit folder that might help me through this?
User avatar
David
Community and Marketing Manager at Enlight
Posts: 9349
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 15 times
Been thanked: 46 times

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by David »

Please check out these posts:

RealWorld MOD 10.52 for Capitalism Lab version 4:
http://www.capitalismlab.com/forum/view ... =16&t=3988


To Modders: How up update your MOD to support Version 4:
http://www.capitalismlab.com/forum/view ... =16&t=3708
Lunacharsky
Posts: 4
Joined: Wed Dec 28, 2016 5:59 pm

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Post by Lunacharsky »

I seem to have a problem with this version of the Real World Mod: all technologies are already available from the beginning of the game, nothing has to be researched, even when starting in 1990... How can I alter this?
piermario
Mod Expert
Mod Expert
Posts: 354
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 2 times
Been thanked: 1 time

Re: (MOD) REALWORLD 11 - The Revolution (by Piermario)

Post by piermario »

New version 11, see first post for download
ciao!
woody
Level 2 user
Posts: 43
Joined: Thu Oct 22, 2015 1:40 pm

Re: (MOD) REALWORLD 11 - The Revolution (by Piermario)

Post by woody »

piermario wrote:New version 11, see first post for download
ciao!
Great Mode!!!

No updated Source files planned?

Thank you for your huge work!

Woody
Lukger
Translation Contributor
Translation Contributor
Posts: 20
Joined: Sat Dec 24, 2016 11:18 am

Re: (MOD) REALWORLD 11 - The Revolution (by Piermario)

Post by Lukger »

If I activate this MOD I have the following error message.
Attachments
Error.jpg
Error.jpg (872.06 KiB) Viewed 2137 times
Post Reply