Capitalism Lab Release version 2.5.10 now available

General discussions about the release versions of Capitalism Lab
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David
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Capitalism Lab Release version 2.5.10 now available

Post by David »

Capitalism Lab Release version 2.5.10 full version installer has been released.

To install it, download it from http://www.capitalismlab.com/account/do ... aplab.html (login required) and run the installer.

(Save game files from older versions are not compatible with this new version.)

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New Features
1) MOD function
This long-waited feature is finally available. Please see the CapLab MOD web page at the official Capitalism Lab web site for details: http://www.capitalismlab.com/mod.html

2) The mouse function has been overhauled. Users previously having problems with the mouse are advised to upgrade to this version.

3) On the script [HEADER] section, it now supports :
Folder=<folder>
If the “Folder” variable is defined, the game will load all image files and data files that are associated with this script from the specified folder.

4) In the [SPECIAL RULES] section of a script file, added the following new function:

Training Effect Modifier=<1 to 1000>

You may use this to modify to training effect on staff. The default value is 100. If you assign a value lower than 100, the experience level of your staff being trained will increase more slowly. Setting a value higher than 100 will increase the training effect.

Example:
Training Effect Modifier=200
With the same training expenditure, your staff’s experience level will increase twice as fast.


5) New Goal Target for Scripts

Tech lead=<product type>, <target technology>

This type of goal requires the player’s technology for a specific product to reach a target value.
Example: Tech lead=Desktop Computer, 150


6) More than 40 new logos.
Check out this web page for the logo images: http://www.capitalismlab.com/new-logos.html


7) Merger Mechanism Improvement allowing brands of the merger target to survive

An improvement has been made to allow brands of the target company of a merger to survive under the conditions described below.

If both the acquiring company (parent) and the target company (child) are using unique brand strategy, and either of the following conditions is true, then the child’s brand ratings will be retained.

Condition #1
The parent's brand loyalty > child's brand loyalty
AND
The parent's brand rating > child's brand rating (brand rating is the sum of brand awareness and brand loyalty)

Condition #2
The parent's brand rating is zero, and the child’s brand rating>0

8) New scenario scripts and Challenge games:

Tech Leader
You are one of those people who are gifted with extraordinary technical wizardry and you are going to put it into good use with your tech startup. With the belief that it is technology that matters the most when it comes to high tech products, you are confident that becoming a leader in the high tech market is absolutely within your reach.

Legacy Brand
You have bought the brand asset of a defunct company which used to be a popular consumer brand and still carries significant brand value in the present day. You plan to launch a new range of products of outstanding quality and market them under the legacy brand. By leveraging the brand, your new products will gain instant consumer recognition without prior advertising. (You are not allowed to change brand strategy in this game.)



Improvements:

1) Added 4x4 and 5x5 options for buying land plots. You may click once to buy land plots in the size of 4x4 or 5x5.

2) Gameplay Balance Improvement:

The following types of stock news will be kept for a maximum of 30 years. Older news will be deleted to make the news list more manageable.
-Issuing new shares
-Paying dividends
-Purchases and sales of stocks
Attachments
new logos.jpg
new logos.jpg (65.99 KiB) Viewed 4205 times
MOD products.jpg
MOD products.jpg (159.18 KiB) Viewed 4205 times
Select MOD interface (low-res).jpg
Select MOD interface (low-res).jpg (243.01 KiB) Viewed 4205 times
huangliang
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Re: Capitalism Lab Release version 2.5.10 now available

Post by huangliang »

why i can't login to download version 2.5???
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David
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Re: Capitalism Lab Release version 2.5.10 now available

Post by David »

huangliang wrote:why i can't login to download version 2.5???
Please email the detail of the problem to info@enlight.com and we will try to resolve it for you.
epalan11
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Re: Capitalism Lab Release version 2.5.10 now available

Post by epalan11 »

Is there an auto-patch in the newest version? I remember that there is an auto-patch in the previous versions but it doesn't work now.
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David
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Re: Capitalism Lab Release version 2.5.10 now available

Post by David »

At this point of time, we would like to let players do the upgrade manually, for this new version has several major changes and new features, and some players may have save games with older versions of the game and may not prefer to upgrade immediately.

In fact, the manual upgrade process is very straightforward - just download and run the installer and the process will be completed in a few minutes.
epalan11
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Re: Capitalism Lab Release version 2.5.10 now available

Post by epalan11 »

I can't download the patch

It says..

THe requested URL could not be retrieved

An FTP authentication failure occurred while trying to retrieve the URL: ftp://enlight.exavault.com/CapLab_20_Installer.exe

Squid sent the following FTP command:

PASS <yourpassword>
The server responded with:

Username or password is incorrect. Please try again.
Login incorrect.
Your cache administrator is proxyadmin@upd.edu.ph.
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David
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Re: Capitalism Lab Release version 2.5.10 now available

Post by David »

Which Internet browser did you use?
epalan11
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Re: Capitalism Lab Release version 2.5.10 now available

Post by epalan11 »

David wrote:Which Internet browser did you use?
I use Chrome. anyway, I was able to download it at home. I think the problem was in my university's internet connection. Maybe the connection doesn't allow it.
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