During the translation testing, we encountered several errors in the translated text, and a few of them throws errors like this:
We managed to repair a few, but want to know if there is a way of knowing what happens looking at that error message, because I don't know what route and what file is referring, and that line...from what file? In this case....button.cpp?
Are error logs generated somewhere,so I can track the errors better?
How to correctly identify an error?
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- Translation Contributor
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- Translation Contributor
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Re: How to correctly identify an error?
By the way, that error is in tutorial 4, linking an advertising unit with the product. Didn't tested in English version without the localisation, but I assume this error is product of the localisation, somewhere is an error. Maybe in the script?
- David
- Community and Marketing Manager at Enlight
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Re: How to correctly identify an error?
You may send me your translated files here at the forum or email me at info@enlight.com and I will ask the programmer to trace the problem, after the Easter holidays.
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- Translation Contributor
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Re: How to correctly identify an error?
Solved! We managed to identify the error.
The game crashes if the descriptions are too long.
The game crashes if the descriptions are too long.
- David
- Community and Marketing Manager at Enlight
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Re: How to correctly identify an error?
Would you want to include the beta version of Spanish translation in the upcoming CapLab post-release beta version 9.0.00?
If so, please PM or email me the translation files at info@enlight.com and I will ask the dev team to create a Spanish language option on the language selection screen of CapLab.
If so, please PM or email me the translation files at info@enlight.com and I will ask the dev team to create a Spanish language option on the language selection screen of CapLab.
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- Translation Contributor
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Re: How to correctly identify an error?
Already posted a link for the localisation in the Spanish localisation thread, as you already know.
I will keep updating the localisation and probably will use that same thread to post the new link of the new releases.
I will keep updating the localisation and probably will use that same thread to post the new link of the new releases.