Regional differences of cities (crops/resources)
Posted: Mon Dec 17, 2012 10:57 am
Well, after producing a posting in this thread: http://www.capitalismlab.com/forum/view ... f=7&t=1076
I thought that it woulkd be something that deserves its own suggestion thread:
At the moment with regards to resources and crops there are no differences between the cities. All crops camn grown everywhere and all cities have all of the resources, which are all generated with the same range of possible RNG outcomes (you might have one resource with say a quality of 90 in one city ... but there is no guarantee that the 2nd resource of the same kind discovered in this city will also have a high quality [or a similar quantity]) ... all cities are the same in these regards.
My suggestion would be to have a different climate for each city (at least in games with 2 and more cities) and make the ability to grow crops dependant on this climate (so that, for example, you couldn´t grow sugar cane or cocoa in a northern climate city like warsaw (or, only with an absolutely inferior quality, that doesn´t get much better with experience of your workers).
Maybe (for simplicities sake) divide the crop into 3 categories ... tropical crop, temnperate crop and crop that grows everywhere (also means that we also might have cold climate cities, where neither temperate nor tropical crop cpoulr be grown)
Of course the climate would ideally have to be balanced, so that the RNG initially would either select at least one city of tropical and one of the temperate climate zone (so that we have at least one city for each kind of crop) or switch it off (in a one city game).
Also it would be great to have variations of the resource quality ... so that each city (at least in 2+ city games) has one or more "special resources" for which the RNG (upon discovering a new resource of this kind) generally rolls a higher quality and/or quantity than normally (of course balanced, so that, upon starting a new game, each resource has at least one city, in which it is a "special resource").
These changes would IMHO definitely make the game more interesting (and give an even bigger incentive for the player to introduce regional production centers instead of producing goods locally)
I thought that it woulkd be something that deserves its own suggestion thread:
At the moment with regards to resources and crops there are no differences between the cities. All crops camn grown everywhere and all cities have all of the resources, which are all generated with the same range of possible RNG outcomes (you might have one resource with say a quality of 90 in one city ... but there is no guarantee that the 2nd resource of the same kind discovered in this city will also have a high quality [or a similar quantity]) ... all cities are the same in these regards.
My suggestion would be to have a different climate for each city (at least in games with 2 and more cities) and make the ability to grow crops dependant on this climate (so that, for example, you couldn´t grow sugar cane or cocoa in a northern climate city like warsaw (or, only with an absolutely inferior quality, that doesn´t get much better with experience of your workers).
Maybe (for simplicities sake) divide the crop into 3 categories ... tropical crop, temnperate crop and crop that grows everywhere (also means that we also might have cold climate cities, where neither temperate nor tropical crop cpoulr be grown)
Of course the climate would ideally have to be balanced, so that the RNG initially would either select at least one city of tropical and one of the temperate climate zone (so that we have at least one city for each kind of crop) or switch it off (in a one city game).
Also it would be great to have variations of the resource quality ... so that each city (at least in 2+ city games) has one or more "special resources" for which the RNG (upon discovering a new resource of this kind) generally rolls a higher quality and/or quantity than normally (of course balanced, so that, upon starting a new game, each resource has at least one city, in which it is a "special resource").
These changes would IMHO definitely make the game more interesting (and give an even bigger incentive for the player to introduce regional production centers instead of producing goods locally)