Page 13 of 72

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Sun Sep 18, 2016 3:21 am
by foomanchu89
I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.

I have also fixed all research dates for the 1900 script for those that like that setup like I do.

http://www.filedropper.com/erealworld_1

Enjoy.

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Mon Sep 19, 2016 1:50 am
by dimond
OK THANK i'm excite with new update

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Sat Oct 01, 2016 6:50 am
by piermario
Ciao i need suggestions for add new sector: ENERGY
New shop: Energy company selling energy contracts
Input green energy
Input hydroelectrical energy
Input renewable energy

In factory:
Input: solar cells output green energy
Input water output hydroelectrical energy
New mine windy spot?? output renewable energy

I need suggestions and image for new energy company building
sorry for my english
thanks
p.

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Sun Oct 02, 2016 8:59 pm
by TheDukeOfRockford
Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Mon Oct 03, 2016 12:19 am
by foomanchu89
TheDukeOfRockford wrote:Is there a way to have only generic company logos (as used in vanilla) available for use while this mod is enabled? I wanted a way to override real world company logos along with real world company names as well.
You edit the source of the mod to remove the new logos and the company names.

Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)

Posted: Sun Oct 09, 2016 10:03 am
by piermario
Released new RealWorld 10.5 with new sector: electric energy... and more... see first post for download link and info
Ciao!

Re: (MOD) REALWORLD 10.5 - The Revolution (by Piermario)

Posted: Mon Oct 10, 2016 11:33 am
by dimond
http://www.capitalismlab.com/forum/view ... =42&t=3885

My opinion i try to suggest about option government to manage about electric,water Who is government The city will have to deal with his lack of energy, anything goes.


Maybe Offering a private auction

Amout of garbage = offer tender biomass work by government

what's version compatible real world mod 10.5

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Posted: Sat Oct 22, 2016 7:20 pm
by Chili
Hi, I think the mod is excellent. However, I do not like the real portraits and real company names and logos. Is there a way to go back to the default portraits and company information?

Thanks a lot

Edit:

I believe I have figured out how to change the image files by downloading the source and changing the image files. Thanks a lot for providing that. I imagine it is a matter of preference and some people will like the real world photos and some people would prefer the originals. Your efforts are greatly appreciated on this Mod.

Re: (MOD) REALWORLD 10.51 - The Revolution (by Piermario)

Posted: Mon Oct 31, 2016 8:27 am
by Tomassus
Hi - Mod is great, it makes this game HUGE!

I found small glitch in Gasoline industry. I played game with inflation on.

1 unit of oil cost ~40$. To make 1 unit of fuel with freight it cost ~0,5-1$ (this is what in factory is said). Price for 1 unit of fuel is on the market with local competitors ~43$. Even if the cost is calculated uncorrectly this industry is easy money maker, cost vs price should be changed. Shouldn't price be around 1,3$ on local market? Or cost of making at 30$?

Re: (MOD) REALWORLD 10.41 - The Revolution (by Piermario)

Posted: Thu Nov 03, 2016 9:31 am
by munosonto
foomanchu89 wrote:I have updated the mod yet again to include everything from the 10.4 version and also some additions I have put into the game.

I have also fixed all research dates for the 1900 script for those that like that setup like I do.

http://www.filedropper.com/erealworld_1

Enjoy.
I cannot get this mod to work on city simulation with city simulation turned on. It gives landmarks.res reading error even though I copied from mod kit folder from new update. It works without city simulation turned on though.