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Details of the new Landmark feature

Posted: Sat Jun 11, 2016 8:19 am
by David
We have posted new details of the new Landmark feature on the official Capitalism Lab web site.

You may check it out at: http://www.capitalismlab.com/landmarks.html

Below is a preview of the Himeji Castle landmark.

Any comments or suggestions are welcome.

Re: Details of the new Landmark feature

Posted: Fri Jul 22, 2016 4:45 pm
by cantdownloadit
1st and 2nd landmark I unlocked in my city were both statue of liberty.

Re: Details of the new Landmark feature

Posted: Sun Jul 24, 2016 8:53 am
by Spac3y
Interms of Landmarks David, can they not just onlock and give you say 1/1 to put down.

As it currently stands, in order to get say the pyramid etc you cant put any landmark down until you unlock them all as as soon as you put one down, the landmark resets on the next goal to the landmark below the one you put down (or the statue of liberty).

I do love the pyramid btw, looks really nice

Re: Details of the new Landmark feature

Posted: Mon Jul 25, 2016 8:00 am
by David
This issue will be fixed in the patch v4.2.05.

Re: Details of the new Landmark feature

Posted: Mon Jul 25, 2016 5:59 pm
by Spac3y
Thanks David

(Ive only unlocked upto the pyramid so will look forward to seeing the ones after that).

:)

Re: Details of the new Landmark feature

Posted: Tue Aug 23, 2016 3:07 am
by klasanov
so ive never seen a landmark. what are these and how do i acquire them?

Re: Details of the new Landmark feature

Posted: Tue Aug 23, 2016 3:18 am
by eleaza
klasanov wrote:so ive never seen a landmark. what are these and how do i acquire them?
Create a new city, when it reaches some target populations, there will be rewards for landmarks.

Re: Details of the new Landmark feature

Posted: Tue Sep 27, 2016 4:56 pm
by TheDukeOfRockford
Hi, I'm a new player here. ;) Haven't gotten any DLCs yet (but plan to buy one at start of next month!) but as an observer, I would like to suggest that there be an option in New Game setting to allow for only generic landmarks (e.g. tourist traps, castles, etc...) similar to those seen in Simutrans game. This would apply to both existing landmarks being generated at start of game and the landmarks you can build. However, cities best known for certain landmarks, such as Cairo with pyramids, can have a non-generic landmark at the start, obviously owned by government and not alienable (e.g. not soldable).

Again, these are settings that you can choose to use at game start. I just felt that seeing, say, a large pyramid in an European city would feel out of depth.

Re: Details of the new Landmark feature

Posted: Wed Sep 28, 2016 2:04 am
by eleaza
TheDukeOfRockford wrote:Hi, I'm a new player here. ;) Haven't gotten any DLCs yet (but plan to buy one at start of next month!) but as an observer, I would like to suggest that there be an option in New Game setting to allow for only generic landmarks (e.g. tourist traps, castles, etc...) similar to those seen in Simutrans game. This would apply to both existing landmarks being generated at start of game and the landmarks you can build. However, cities best known for certain landmarks, such as Cairo with pyramids, can have a non-generic landmark at the start, obviously owned by government and not alienable (e.g. not soldable).

Again, these are settings that you can choose to use at game start. I just felt that seeing, say, a large pyramid in an European city would feel out of depth.
Welcome to the forum!

Landmarks are fairly new mechanics, only recently added in CES DLC. I agree more variations would be fun. But linking to specific cities might not be necessary since we can mod city names, and perhaps later mod landmarks themselves.

BTW there are pyramids all over the world, even in Las Vegas, in Paris, etc. They don't have to be "ancient" monuments, but modern landmarks.

Re: Details of the new Landmark feature

Posted: Thu Sep 29, 2016 6:05 pm
by Spac3y
Have the landmarks changed in 4.1.12...

Im upto 600K people and only 2 landmarks so far, thought it was more in the last patches ?