(MOD) Houses & Parks v0.2.1
Posted: Sun Aug 28, 2016 9:54 am
I've always want to make new city looks prettier, so I decided to reintroduce the houses and car parks, as well as cinema and amusement park back into the new city with the latest City Economic Simulation DLC. I tested myself and it is compatible with version 4.2.08B beta.
v.0.1.0
1x1, 1x2 and 2x2 houses are under apartments building screen, and they have much less capacity, as well as less profit. If anyone think they are still too high, please leave some advice. Car Parks, Cinema, and Amusement Park are listed as commercials, and they have less capacity, but amusement park, which has a very high setup cost and decent capacity, so a city won't spam a lot of them and make the city looks stupid. v.0.2.0
Add various parks and gardens under Commercial building tab. And their expenses should be almost always greater than its income, so AIs won't build them (or if they do build them, they will be on-sale very quickly, so players can buy them and tear them down if need to). Also the larger the park, the more monthly expenses required. Make sure your city or your corporation have enough cash to handle them. Also I recommend only build modded parks with city funds, so there won't be a corporation logo in front of them. v.0.2.1
Add trees under Apartment building tab. Like gardens and parks, their expenses are higher than income (but a lot less once reach supply/demand balance). Even though the in game tree sprites are included, currently I only added one buildable tree into the build menu. Since in game trees are actually a group of 1 to 4 trees within in 1x1 land tile, and there are 8 types of tree, the build menu for Apartment would be too crowded if I put all permutation in. Right now with just one test tree to see whether its expense is too high or too low. Later version I'll try to add more varieties in later version. I've added it to moddb website, I wonder if I should as David to add it into the official Capitalism Lab page there, maybe later when I actually added trees, various parks into the CES DLC.
http://www.moddb.com/mods/houses-and-pa ... ab-ces-dlc
For easy access, I also added it in my dropbox, and here are the links
v0.1.0
https://www.dropbox.com/s/7ztkc61t4rjpa ... 1.rar?dl=0
v0.2.0
https://www.dropbox.com/s/d4gdnfmbu7asl ... 2.zip?dl=0
v0.2.1
https://www.dropbox.com/s/uenk2buoueie0 ... 1.zip?dl=0
If anyone wish to modify the mod, here is the mod_kit files,
https://www.dropbox.com/s/j3jhmwcrnr3ae ... it.7z?dl=0
but you will need 7zip to unzip it (since it has much higher zip ratio, and it's free), and here is the 7zip official website
http://www.7-zip.org/
v.0.1.0
1x1, 1x2 and 2x2 houses are under apartments building screen, and they have much less capacity, as well as less profit. If anyone think they are still too high, please leave some advice. Car Parks, Cinema, and Amusement Park are listed as commercials, and they have less capacity, but amusement park, which has a very high setup cost and decent capacity, so a city won't spam a lot of them and make the city looks stupid. v.0.2.0
Add various parks and gardens under Commercial building tab. And their expenses should be almost always greater than its income, so AIs won't build them (or if they do build them, they will be on-sale very quickly, so players can buy them and tear them down if need to). Also the larger the park, the more monthly expenses required. Make sure your city or your corporation have enough cash to handle them. Also I recommend only build modded parks with city funds, so there won't be a corporation logo in front of them. v.0.2.1
Add trees under Apartment building tab. Like gardens and parks, their expenses are higher than income (but a lot less once reach supply/demand balance). Even though the in game tree sprites are included, currently I only added one buildable tree into the build menu. Since in game trees are actually a group of 1 to 4 trees within in 1x1 land tile, and there are 8 types of tree, the build menu for Apartment would be too crowded if I put all permutation in. Right now with just one test tree to see whether its expense is too high or too low. Later version I'll try to add more varieties in later version. I've added it to moddb website, I wonder if I should as David to add it into the official Capitalism Lab page there, maybe later when I actually added trees, various parks into the CES DLC.
http://www.moddb.com/mods/houses-and-pa ... ab-ces-dlc
For easy access, I also added it in my dropbox, and here are the links
v0.1.0
https://www.dropbox.com/s/7ztkc61t4rjpa ... 1.rar?dl=0
v0.2.0
https://www.dropbox.com/s/d4gdnfmbu7asl ... 2.zip?dl=0
v0.2.1
https://www.dropbox.com/s/uenk2buoueie0 ... 1.zip?dl=0
If anyone wish to modify the mod, here is the mod_kit files,
https://www.dropbox.com/s/j3jhmwcrnr3ae ... it.7z?dl=0
but you will need 7zip to unzip it (since it has much higher zip ratio, and it's free), and here is the 7zip official website
http://www.7-zip.org/