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Max number of cities & Companies

Posted: Sun Mar 26, 2017 3:24 am
by WilliamMGary
Number of Cities=<1 to 10>
You will be able to create a game with a maximum of 10 cities using a game script.
Source: http://www.capitalismlab.com/script---environment.html
The Real World Mod script sets for 15

Also what's the max number of companies can a game have? I want to update my Not That Complex Script but leave room for a player to create companies if they subsidiary DLC

Re: Max number of cities & Companies

Posted: Mon Mar 27, 2017 11:59 am
by meRlinX_AT
WilliamMGary wrote:
Number of Cities=<1 to 10>
You will be able to create a game with a maximum of 10 cities using a game script.
Source: http://www.capitalismlab.com/script---environment.html
The Real World Mod script sets for 15

Also what's the max number of companies can a game have? I want to update my Not That Complex Script but leave room for a player to create companies if they subsidiary DLC

Hallo,

atm 50 - see http://www.capitalismlab.com/script---competitors.html

greetz

Re: Max number of cities & Companies

Posted: Fri Mar 31, 2017 3:07 am
by WilliamMGary
so you can have 15 cities tho this is not updated on the site

Re: Max number of cities & Companies

Posted: Mon Apr 03, 2017 11:13 pm
by David
This is the number of cities supported by the base game.

Re: Max number of cities & Companies

Posted: Mon May 29, 2017 2:17 pm
by Kapseljd
so how do we get 15 city's? :D

bigger is better ^^

Re: Max number of cities & Companies

Posted: Sat Jun 10, 2017 10:57 pm
by WilliamMGary
David wrote:This is the number of cities supported by the base game.
So does each DLC support additional max number of cities? if so can you break this down for us?

Re: Max number of cities & Companies

Posted: Mon Jun 12, 2017 10:41 am
by David
A game with the City Economic Simulation DLC enabled can support up to 15 cities using a script.

Re: Max number of cities & Companies

Posted: Fri Jan 19, 2018 8:37 pm
by Way2co0l
I wanted to look for some additional clarification on this. I currently have all DLCs and am currently trying to figure out how to customize the number of types of competitors in my game. The Real World mod lists the max number of competitors at 60 in their script, which is already different from the 50 mentioned here and also from what you can choose at game start up where 50 seems to be listed as the max. I figure the Real world modder has a reason for listing it as 60 in his script, so can anyone help me understand what I'm missing here?

Additionally, when I start a game and let it fast forward a year or so, it never actually creates that many competitors in my games. It usually stops at about 44 corporations or so, which is shy of the RW script as well as the max listed in the game creation settings. Is it not supposed to actually try to create the max number of competitors? Or does it simply take more time for them to get added later? Perhaps leaving room for subsidiaries?

And lastly, when I try to define the types of companies to be in the game via script, it doesn't seem to match up to what I actually get. The script instructions state that the total number of competitors defined through the focused portion of the script should not exceed the max number you listed in the script, and I make sure to keep it lower, but I don't always get the number of focused companies that I'm trying to get. Sometimes I'll get a few tech companies shy of what I defined, and other times none at all for example. And how do the new Digital Age software/internet companies work in relation to this? I've seen mentions that they're separate so are they simply in addition to the competitors you've already defined, or do you have to take competitors out of other areas to make room for the new ones from this DLC?

Thanks for any help you guys can offer! :D