scenario 1 - achieving market dominance x3

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whiskiz
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scenario 1 - achieving market dominance x3

Post by whiskiz »

am i missing something? here's market dominance:

https://imgur.com/iYdtgeW

and here's the goals un-checked:

https://imgur.com/pkoxHey

P.S i achieved this on "tremendously hard" difficulty in 6 years and if you have the free time, want to really challenge yourself and learn a whole lot about the game (with alot more depth than you'd ever learn about otherwise) play the first scenario on hardest difficulty.

i went from randomly putting down stores and putting things in them, to:

-taking a loan out at the start and buying back the 50% shares of my company from the public at the starting $10 each, to then later build a HQ and make an investors relations square to start building share price to resell 20% for literally 10x or so at around $100

-putting 2 RnD stations down at the start with 2 things each including what my CEO specialises in (getting ready to stay ahead in research to achieve market dominance in 3 different categories) set at 2 year intervals for the first lot of production, then 5 years for the second building for when i had the money for the second lot of production which lined up nicely, as well as a farm at the start since farm raw-material only increases quality through the crop/livestock squares levelling up, since they level up even when idle and can't be made to go quicker (can also get a HQ at the start and throw say 10mil training at just them for a few quick and instant levels and so quality boost)

-assessing wage cost, population and more before deciding where to produce and then where to sell (to say nothing of foot traffic and proximity to seaports for freight costs to and from)

-then when ready to sell the first line of production, hiring a CMO to give a bonus to advertising by 80% which = about 13mil max advertising costs a year while the CMO only costs 5mil a year

-attaching all 3 different types of advertising to each product line since each different type reaches more of the customer base, which then raises brand alot quicker and gives the ability to max it out in relatively short order

and many other things but you get the idea.

after learning it all though and thinking i finally won the scenario - it's not happening for some reason.
CapitalismLabStory
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Re: scenario 1 - achieving market dominance x3

Post by CapitalismLabStory »

Hi, I am currently playing that again (first time I had forgotten the game and got hit hard lol) and in my side it shows each item and their market share.
Can you maybe share the screenshot of the products tab for each product range? Like in my side I have each product listed and not the way it is for you.
whiskiz
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Re: scenario 1 - achieving market dominance x3

Post by whiskiz »

sure - all 3 product ranges:

https://imgur.com/a/htBZVqx
whiskiz
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Re: scenario 1 - achieving market dominance x3

Post by whiskiz »

there's a question mark on the subgoal and when you hover over it, it says:

"to achieve a market dominance goal, you must have the highest market shares for all product types within the product class"

does that mean you need majority/rank 1 of all products in all 3 categories?

because if so, then the very first scenario is asking you to be rank 1 in 15 products - with a time limit of 30 years

quite the jump from the tutorial

i kind of like the idea - but then the next scenarios in comparison are almost asking nothing. were the scenarios made and thrown in randomly together?

i guess you don't need to actually out-tech, produce the necessary large amount of your own, and supply the majority market share of all 15 yourself - but just sell a majority of each (including from seaports and competitors)

altho competitors can and will price lock you on their products, so market share isn't up to you if selling their stuff (altho could maybe just add the product from multiple stores for more price-locked coverage and market share still, or take over a company or 2 heavily invested in your lines of products)

Hmmm
CapitalismLabStory
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Re: scenario 1 - achieving market dominance x3

Post by CapitalismLabStory »

Yeah so you need to get market share for each product in the class.

I am not 100% sure if it is just market share for selling as I always manufacture the things and in some places I don't have the most retail market share as AI buy from me.
So maybe check that but as far as I know you need to have market share (dominance) in both retail and manufacturing for each product.

Hope that helps :)

From the tutorial? Usually works that way like in school lol

If you have money go after the company whose CEO has beverage expertise and other in food and you will pretty much get all the products there and yourself with snacks :)
whiskiz
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Re: scenario 1 - achieving market dominance x3

Post by whiskiz »

straight from the tutorials - to market domination in 3 different categories, 15 products, and both production and selling of them

jesus haha. challenge accepted, still on tremendously hard difficulty - by the time i have my starting setup up and running i should be able to easily boost the other 2 categories or as you said take them over from rival corps etc etc

cheers

edit: i could be wrong, but i feel like after achieving this that most of the scenarios if not at least a portion of them - will be an absolute breeze and won't provide the same challenge or sense of pride and accomplishment after beating, as the objectives seem alot less and/or easier
CapitalismLabStory
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Re: scenario 1 - achieving market dominance x3

Post by CapitalismLabStory »

Haha yeah ๐Ÿ˜‚

The roadmap is to dominate snacks to have your cash cow to compete in food & beverage. I would say you should probably start branding early so if possible even produce 1 of food and beverage (the one not available) to start branding early as brand plays big role in some of the products. Also if you got the money R&D everything early or as soon as you can even including the semi products coz that is where you might get a small advantage.

I've played the real estate one, that one is quite nice and I never used to do real estate until after this scenario. Then the breakthrough in training is an interesting one the only thing I wasted time on was the lifetime shareholder return which you can easily do with a combination of dividend and maintaing your stock price. Otherwise keep your stock price increasing at a P/E ratio of 10 or more.

Toys and gadgets was quite nice, the challenge there was mostly with supply chain ๐Ÿ˜‚ and the final goal (whcih seemed like never ending) was getting 80% ownership control which becomes tricky because you start making billions ๐Ÿ˜‚ so the trick is to crash your stock price by losing a lot of money at once, when you are super big by then even small things like building random vivid buildings etc don't do any damage. The trick is to have dividend set at 100% and then just gather cash for the year and lose it all and watch how your stock price will crash hard. Since your owner will have a good ownership hat billion will allow you to buy up again :)

So now I'm back to the first one as played it after ages and I did not do it right last time so it's a reboot for me ๐Ÿ˜‚
whiskiz
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Re: scenario 1 - achieving market dominance x3

Post by whiskiz »

so it turns out it kinda looks like more than it is - at least it's not hard you just need to learn to constantly branch out in production, retail and research while working with all the different recipes

i went from the above pics of majority market share of 3 products' retail in 6 years - to the 15 products in production and retail in 10 years haha

(as well as having taken over 2 companies, that coincidentally had majority market share in one of the products in a different category each which was cool)

just finishing up the second scenario on hardest difficulty too, under 10 years

straightforward once you get used things and at least the second scenario was still challenging, as the starting situation and potential to earn from seaport items is alot different

but making 6.5M a month from a single material item in a single retail store OP :P

(wheat farm > bread factory > discount megastore)

especially when the raw material came from a seaport so i didn't even need to make it at first, just process in a factory and sell it, while advertising it and then researching it. later producing the wheat myself and researching the flour for a bit of extra profit, while having had enough at the start to do this as well as take a loan and buy back the other 50% shares of my company for 100% profitses

onward to scenario 3 and looking forward to the rest - as well as max difficulty mission accomplishments and other challenges!

Edit: i may have accidentally gotten a little lucky with the 6.5M single material, single product single store monthly profit haha, as it turns out the single products material happened to be selling in a seaport of one of the biggest cities (4M mil pop) while also happening to roll the smallest price concern for consumers for that product in that city.

i couldn't replicate that profit margin in a neighbouring city (even though is also 4mil pop) and the only real difference is almost double price concern to consumers for that product. it's pretty cool needing to take into account all those kinds of things with results varying wildly because of it
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