The new version comes with 4 new scenarios, bringing the total number of scenarios to 15, offering dozens of hours of solid gameplay.
More AI Competitors
The maximum number of AI competitors has been increased from 30 to 40. This does not mean only more intense competition but also more M&A (mergers and acquisitions) opportunities!
New Function: Redirect Supply Links
The new [Redirect Supply Links] button is available on the Sales Unit interface of firms that supply raw materials or products to other firms.
If any of your other firms have broken supply links which requires the same item that this Sales unit is selling, you may use this button to redirect the supply link to the current Sales unit.
For instance, your mine’s reserve has exhausted, and you have just built a new mine, then you may use this button to redirect supply links to the new mine.
Check out the official Capitalism Lab web site for more details: http://www.capitalismlab.com/redirect-supply-links.html
The “King of Capitalism” Goals
A new set of goals called the “King of Capitalism” goals will be automatically assigned to a custom game if you haven’t assigned any goals manually on the new game setting menu.
It is a set of highly challenging goals that put your business skills into the ultimate test. On the other hand, if you find it too difficult, you may simply disregard it and play the game as a normal open-end game, and it will not affect the gameplay or penalize the score in any way.
New Game Option: Randomly Disable Product Classes
When playing a game with a user-created MOD that contains a tremendously large variety of products, you may find the gameplay not as intense as in a standard game.
In such cases, we recommend you to use this new option for excluding a certain percentage of product classes from the game. It will make the competition more intense, thus improving gameplay.
Check out the official Capitalism Lab web site for more details: http://www.capitalismlab.com/randomly-disable-product-classes.html
Improvements to the Firm Description Function
- The game will now automatically generate descriptions for you firms in this format: <Firm Type><Sequence Number><City>. e.g. "Factory 001 (Auckland)". And you may edit it if you want to change it to a custom name.
- You may now enter firm descriptions for apartments and commercial buildings as well.
Check out the official Capitalism Lab web site for more details: http://www.capitalismlab.com/firm-relocation--description.html
New Executive Portraits
26 New Portraits have been added to the game.
New COO Management Policy
A new COO (Chief Executive Officer) management policy called Freight Cost Concern has been added.
If it is set to high, when selecting a supplier, the freight cost will be a very important factor for the AI to consider. If it is set to low, the freight cost will not be a major factor for consideration.
- Revamped the Farmer’s Guide and improved the Manager’s Guide.
- Added a button on the in-game menu for opening the hotkey list web page. (http://www.capitalismlab.com/shortcut-keys.html)
- Added shortcut CTRL-S key to quick-save the current game into “QuickSave.SAV” file.
- Improved the performance of the Firms report when there is a large number of firms in the game.
Gameplay Balance Improvement
- The salaries of executives have been decreased by half.
New MOD Feature
The MOD system now supports customization of certain building images in the game.
Please the following web pages for details:
Modding existing buildings:
Adding new buildings:
Support for MOD banners:
(See Section 4. Create a banner for your MOD at the bottom of the page.)