[HEADER] Title=Sample script - Main Goal Description=This is a sample script for Capitalism Lab, listing all variables under the [MAIN GOAL] section. //---------------------------------------------------------------------------------------------// [MAIN GOAL] Goal Title=Main Goal Goal Description=This is your main goal. Goal Achieved Text=Congratulations! You have achieved your main goal. // If this is defined, when the player has achieved this goal, this text will be displayed on the goal screen. Goal Failed Text=Sorry, you have failed to achieve your goal within the time limit. // If this is defined, when the player has failed this goal, this text will be displayed on the goal screen. Number of Game Years=20 //---------------------------------------------------------------------------------------------// // The target values for the main goals and/or subgoals may contain any of the following lines: [MAIN GOAL VALUES] Player Wealth=50 Player Company Annual Revenue=200 Player Company Annual Profit=20 Player Company Net Worth=80 Player Company Market Cap=120 //(value unit: million dollars) Controlled Companies Annual Revenue=500 Controlled Companies Annual Profit=50 Controlled Companies Net Worth=160 Controlled Companies Market Cap=250 Number of Controlled Companies=2 Total number of Employees=95 Operating Profit Margin=10 Return on Equity=10 Stock Price=88 Ownership=60 Number of Product Classes Being Produced=3 Number of Product Types Being Produced=10 //---------------------------------------------------------------------------------------------// // You may include any of the following industry dominance goals in this section: [MAIN GOAL INDUSTRIES] Retail Manufacturing Farming Raw Material Production Real Estate Media //---------------------------------------------------------------------------------------------// // You may include any of the following product market dominance goals in this section: // You may view all product classes in the game by accessing the Product Summary Report and look at the product class list at the top left of the report. [MAIN GOAL PRODUCTS] Apparel Automobile Beverage Computer //---------------------------------------------------------------------------------------------// // You may optionally define rewards for the main goal and subgoals. A subgoal may be set to // impose penalties when the player fails to achieve it within the time limit. [MAIN GOAL REWARDS] Score change=50 Corporate Cash change=5000000 Personal Cash change=100000 // You may change either the person's skill based expertise or the person's product based expertise. // For skill based expertise, can be: retail, manufacturing, farming, research and development, raw material production, marketing, training // For product based expertise, can be one of the product classes in the game, such as Apparel, Automobile, Beverage and etc. Player expertise change=Computer, 30 COO expertise change=Electronic Products, 50 CTO expertise change=research and development, 16 CMO expertise change=marketing, 18 Tech change=Notebook Computer, 30 // Tech change=, // This will change your corporation's technology level of the specified product type when you have achieved the goal. Instant invention=Smart Phone // Instant invention= // If this is defined, the product type will be invented instantly by your corporation when you have achieved the goal.