[HEADER] Title=Sample script - Special Rules Description=This is a sample script for Capitalism Lab, listing all variables under the [SPECIAL RULES] section. "//" denotes a comment line, which will not be processed. [SPECIAL RULES] Constant Game Speed=3 Years of Advanced Start for AI=1, Stock Purchase Allowed // Please note that this is a sample script that lists all variables under this section. Normally when you have defined "Years of Advanced Start for AI", // "Constant Game Speed" should not be defined as the player should be allowed to alter the game speed during the period of AI advance start. // CEO Salary Modifier=<1 to 200> // COO Salary Modifier=<1 to 200> // CTO Salary Modifier=<1 to 200> // CMO Salary Modifier=<1 to 200> // // Salary modifiers for senior management staff. The default value is 100. If you assign a value lower than 100, the expected salary for the job position will be lower. On the other hand, assigning a value higher than 100 will increase the expected salary for the job position. // // Examples: // COO Salary Modifier=70 // The expected salary for COO will become 70% of the original range. // // CTO Salary Modifier=130 // The expected salary for CTO will become 130% of the original range. //.................................................................................// Tech Cost Modifier=<1 to 1000> //This is a modifier for technology acquisition costs. The default value is 100. If you assign a value lower than 100, technology acquisition costs will be reduced. On the other hand, assigning a value higher than 100 will increase technology acquisition costs. // //Example: //Tech Cost Modifier =150 //Technology acquisition costs will become 150% of the original //.................................................................................// Training Effect Modifier=<1 to 1000> //You may use this to modify to training effect on staff. The default value is 100. If you assign a value lower than 100, the experience level of your staff being trained will increase more slowly. Setting a value higher than 100 will increase the training effect. // //Example: //Training Effect Modifier=200 //With the same training expenditure, your staff¡¯s experience level will increase two times as fast. //.................................................................................// Unlimited Natural Resources= //If you set this to Yes, when a natural resource firm (mine/oil well/logging camp) has used up its reserve, instead of stopping its operation, it will continue to produce the natural resources with a new recurring cost. // //The recurring cost of producing a single unit of the natural resource will equal to the original cost of acquiring natural resource site, divided by the original reserve amount, and adjusted for the current inflation. //.................................................................................// Natural Resources Price Premium=No //Use this line to disable the Price Premium system for natural resources. //.................................................................................// Factory Capacity Modifier=<50 to 500> //You can increase the production capacity of all factories with this new script command. // //If you oftentimes find the production capacity of factories too low and have to set up multiple factories to produce the same product, this script command will be useful to you. //It modifies the capacity of all factories. The default value is 100. Assigning a value higher than 100 will increase the capacities of all factories. The setup and operating costs of factories will also increase accordingly. Warehouse Capacity Modifier=<50-500> //This script line allows you to adjust the storage capacity of all warehouses in the game. The value can be set between 50% and 500% of the default warehouse capacity. //Consider your desired gameplay balance when adjusting this value. Extremely high capacities may reduce logistical challenges, while very low capacities could make inventory management more difficult. Natural Resource Firms Capacity Modifier=<50-500> //This script line allows you to adjust the capacity of all natural resource firms, including mines, oil wells and logging camps. The value can be set between 50% and 500% of their default capacity. //.................................................................................// Fixed Brand Strategy=Corporate Brand //Fixed Brand Strategy= // //With this statement, the player corporation¡¯s brand strategy is fixed to the specified strategy and cannot be changed. //.................................................................................// Corporate Brand Rating=50,20 //Corporate Brand Rating=, // //Initialize the player¡¯s corporate brand ratings to specific values in the beginning of the game. Please note that a randomness of -5 to +5 in values will be automatically applied. And the player must be using corporate brand strategy in order to benefit from this. //.................................................................................// Anti-exploitation Game Rules=On //This line enables the special anti-exploitation game rule. //Under the special anti-exploitation game rule, your company can only merge with another company of which it DIRECTLY owns a majority of the shares. //This prevents the parent company from merging with any subsidiaries owned by the first subsidiary. In other words, only the first subsidiary can be merged with the parent company.