[HEADER] Title=Sample script - Special Rules Description=This is a sample script for Capitalism Lab, listing all variables under the [SPECIAL RULES] section. [SPECIAL RULES] Constant Game Speed=3 Years of Advanced Start for AI=1, Stock Purchase Allowed // Please note that this is a sample script that lists all variables under this section. Normally when you have defined "Years of Advanced Start for AI", // "Constant Game Speed" should not be defined as the player should be allowed to alter the game speed during the period of AI advance start. // CEO Salary Modifier=<1 to 200> // COO Salary Modifier=<1 to 200> // CTO Salary Modifier=<1 to 200> // CMO Salary Modifier=<1 to 200> // // Salary modifiers for senior management staff. The default value is 100. If you assign a value lower than 100, the expected salary for the job position will be lower. On the other hand, assigning a value higher than 100 will increase the expected salary for the job position. // // Examples: // COO Salary Modifier=70 // The expected salary for COO will become 70% of the original range. // // CTO Salary Modifier=130 // The expected salary for CTO will become 130% of the original range. //.................................................................................// Tech Cost Modifier=<1 to 1000> //This is a modifier for technology acquisition costs. The default value is 100. If you assign a value lower than 100, technology acquisition costs will be reduced. On the other hand, assigning a value higher than 100 will increase technology acquisition costs. // //Example: //Tech Cost Modifier =150 //Technology acquisition costs will become 150% of the original //.................................................................................// Training Effect Modifier=<1 to 1000> //You may use this to modify to training effect on staff. The default value is 100. If you assign a value lower than 100, the experience level of your staff being trained will increase more slowly. Setting a value higher than 100 will increase the training effect. // //Example: //Training Effect Modifier=200 //With the same training expenditure, your staff¡¯s experience level will increase two times as fast. //.................................................................................// Unlimited Natural Resources= //If you set this to Yes, when a natural resource firm (mine/oil well/logging camp) has used up its reserve, instead of stopping its operation, it will continue to produce the natural resources with a new recurring cost. // //The recurring cost of producing a single unit of the natural resource will equal to the original cost of acquiring natural resource site, divided by the original reserve amount, and adjusted for the current inflation. //.................................................................................// Natural Resources Price Premium=No //Use this line to disable the Price Premium system for natural resources. //.................................................................................// Factory Capacity Modifier=<50 to 500> //You can increase the production capacity of all factories with this new script command. // //If you oftentimes find the production capacity of factories too low and have to set up multiple factories to produce the same product, this script command will be useful to you. //It modifies the capacity of all factories. The default value is 100. Assigning a value higher than 100 will increase the capacities of all factories. The setup and operating costs of factories will also increase accordingly. //.................................................................................// Fixed Brand Strategy=Corporate Brand //Fixed Brand Strategy= // //With this statement, the player corporation¡¯s brand strategy is fixed to the specified strategy and cannot be changed. //.................................................................................// Corporate Brand Rating=50,20 //Corporate Brand Rating=, // //Initialize the player¡¯s corporate brand ratings to specific values in the beginning of the game. Please note that a randomness of -5 to +5 in values will be automatically applied. And the player must be using corporate brand strategy in order to benefit from this. //.................................................................................// Anti-exploitation Game Rules=On //This line enables the special anti-exploitation game rule. //Under the special anti-exploitation game rule, your company can only merge with another company of which it DIRECTLY owns a majority of the shares. //This prevents the parent company from merging with any subsidiaries owned by the first subsidiary. In other words, only the first subsidiary can be merged with the parent company.