Advanced modding means editing the game's DBF data files directly. Each page below covers one file or one area of the game, with the fields it defines and what they control.
Products and industry
- 📦ProductsProduct mega classes, types and the DBF files that define them.
- 🌾FarmingCrops, and the files controlling what farms are able to grow.
- 🏭ManufacturingThe manufacturing processes shown in the Manufacturer's Guide.
- ⛏️Natural ResourcesAdd or change the raw materials available in the world.
- 🎨Art IndustryArt movements and the files behind the art industry.
- 📉Phasing Out ProductsDefine one product to supersede another, with worked examples.
World, buildings and people
- 🏙️CitiesEdit the list of pre-defined cities the game can generate.
- 🏗️BuildingsBuilding images and icons, and how to add a new building.
- 🧱Adding New BuildingsAdding a building type the base game does not include.
- 🖼️Modding Firm ImagesChange the image for an existing firm type, or supply one for a new type.
- 👥Linking AI Persons to CompaniesTie named AI executives to the companies they should run.
Advanced Modding Guide
This guide, written by Stylesjl, goes into the game's inner workings in depth, with practical advice on aligning a mod with your creative vision and on refining it for a wider audience if you decide to publish.
There is also a forum post on checking B2C and B2B profitability, covering how to fine-tune manufacturing formulas and prices for better gameplay balance.