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Capitalism Lab Taking Business Simulation to a New Frontier
Capitalism Lab

MOD Tutorials

These three tutorials are worked examples. Each one builds a single new product from nothing and follows it all the way through the game's economy, so that by the end you have a working MOD and have seen every step in context rather than as a list of fields to fill in.
They are best read in order. Between them they cover the three kinds of firm you can add to Capitalism Lab — a farm, a factory and a natural resource — and each tutorial assumes you have understood the one before it.

In order

Before you start

If you have not made a MOD before, read How To Make a MOD first — it explains the file layout these tutorials assume. Modding Topics covers what comes after: buildings, cities and the rest of the game's data.