MOD Tutorials
These three tutorials are worked examples. Each one builds a single new product from nothing and follows it all the way through the game's economy, so that by the end you have a working MOD and have seen every step in context rather than as a list of fields to fill in.
They are best read in order. Between them they cover the three kinds of firm you can add to Capitalism Lab — a farm, a factory and a natural resource — and each tutorial assumes you have understood the one before it.
In order
- 🌱1. Farming — BlackberryAdds a new crop and the farm that grows it. The shortest of the three, and it introduces the workflow.
- 🏭2. Manufacturing — Blackberry WaterTurns that crop into a manufactured product, with a factory, inputs and a sales channel.
- 💎3. Natural Resources — DiamondThe third firm type: a mined resource and the supply chain that consumes it.
Before you start
If you have not made a MOD before, read How To Make a MOD first — it explains the file layout these tutorials assume. Modding Topics covers what comes after: buildings, cities and the rest of the game's data.