Use a Script to Load a MOD

Aside from loading a MOD using the game interface, you may also use a script file to load a MOD.

To do so, in a script’s HEADER] section, specify the following:

MOD=<mod file name>, [Global / Local]

<mod file name> – The mod file name

[Global / Local] – This is an optional parameter.  “Global” instructs the game to load the MOD file from the default “<your CapLab folder>\MODs” folder. “Local” tells the game to load the MOD file from the local Script folder. If this parameter is omitted, it is default to Global.

Example:

MOD=MyGlobalMOD, Global

The game will load the file “<your CapLab folder>\MODs\MyGlobalMOD.RES”

OR

MOD=MyLocalMOD, Local

The game will load the file “Script\MyLocalMOD.RES”.  

OR

MOD=MyLocalMOD, Local 
and you have also specified the line “Folder=My Script” in the script file’s [Header] section as well.

In this case, the game will load the file “Script\My Script\MyLocalMOD.RES”

(For more information about defining a Script, click here)