Modding – Digital Age
Modding for the Digital Age DLC involves several groups of files. The following describes the details.
Software Products
Similar to physical products, software products are structured under a hierarchy that consists of 3 database files.
- Software_Mega_Classes.DBF
- Software_Classes.DBF
- Software_Types.DBF
The definitions of the databases are very straightforward. Experienced modders should have no problems understanding them. Should you have questions, you may post on the Capitalism Lab modding forum.
Operating System
Operating systems are defined in Operating_Systems.TXT.
It defines linkages between OS software and hardware products. Please see the instructions in Operating_Systems.TXT for the details.
Hardware
Hardware.DBF stores the types of hardware. Currently only Computer and Notebook are linked to the digital eco-system.
Technologies
The technologies that drive innovations in software and Internet companies are defined in:
- Tech_Classes.DBF
- Tech.DBF
Internet Companies
Settings of Internet companies are defined in Internet_Companies.TXT.
Please see the instructions in Internet_Companies.TXT for the details.
Talents
The talent system is a new feature introduced in Digital Age DLC. Names of individual talents are stored in Talent_Names.TXT.
When you add more varieties of software products and Internet companies into your mod, you may find shortage of talents in the game. To improve it, you may add talent names into the text file. Here is an easy yet effective way to do it:
1) Go to a name generator web site like http://random-name-generator.info
2) Generate names and add them to Talent_Names.TXT