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Capitalism Lab Taking Business Simulation to a New Frontier
Capitalism Lab

Script – Player Expertise

The [PLAYER EXPERTISE] section sets your player character’s skills to any values you like.

General expertise

Each takes a value from 0 to 100.

Retailing=<0 to 100>
Farming=<0 to 100>
Manufacturing=<0 to 100>
Research and Development=<0 to 100>
Raw Material Production=<0 to 100>
Marketing=<0 to 100>
Training=<0 to 100>

Product class expertise

Product Expertise=<Product Class>, <0 to 100>

Product classes include Apparel, Automobile, Beverage and so on.

To see every product class in your game, open the Product Summary Report and read the product class list at its top left. A MOD changes this list, so read it rather than assuming.

Digital Age DLC only

Software Expertise=<software class name or code>, <1-100>
Internet Expertise=<Internet company type>, <1-100>

Expertise type

Available in Capitalism Lab version 12 and later.

Player Expertise=<Player expertise type>

The type can be:

  • Software Only
  • Product Only
  • Product or Software

Random values

Also version 12 and later. The keyword random works for both the expertise type and the expertise value, and random(min,max) bounds the value to a range.

Product Expertise=random, random(30,80)

That picks a product expertise at random — Apparel, say — and assigns it a value somewhere between 30 and 80.

Sample script

Download a Sample Script with All PLAYER EXPERTISE Variables