Script – Player Expertise
The [PLAYER EXPERTISE] section sets your player character’s skills to any values you like.
General expertise
Each takes a value from 0 to 100.
Retailing=<0 to 100>
Farming=<0 to 100>
Manufacturing=<0 to 100>
Research and Development=<0 to 100>
Raw Material Production=<0 to 100>
Marketing=<0 to 100>
Training=<0 to 100>
Product class expertise
Product Expertise=<Product Class>, <0 to 100>
Product classes include Apparel, Automobile, Beverage and so on.
To see every product class in your game, open the Product Summary Report and read the product class list at its top left. A MOD changes this list, so read it rather than assuming.
Digital Age DLC only
Software Expertise=<software class name or code>, <1-100>
Internet Expertise=<Internet company type>, <1-100>
Expertise type
Available in Capitalism Lab version 12 and later.
Player Expertise=<Player expertise type>
The type can be:
Software OnlyProduct OnlyProduct or Software
Random values
Also version 12 and later. The keyword random works for both the expertise type and the expertise value, and random(min,max) bounds the value to a range.
Product Expertise=random, random(30,80)
That picks a product expertise at random — Apparel, say — and assigns it a value somewhere between 30 and 80.