Subsidiary DLC and City Economic DLC

New game settings for these two DLCs are integrated into the [Environment] and [Competitors] sections of a script file.

For details, please see:

Script - Environment Script - Competitors

 

Digital Age DLC

[DIGITAL AGE DLC]

Software Revenue Index=<10-400>

If this index is higher than 100, the demand and revenue from software products in this game will be higher than normal. Conversely, if this index is lower than 100, software businesses will be less profitable.

Internet Revenue Index=<10-400>

If this index is higher than 100, revenue generated by Internet companies will be higher than normal. Conversely, if this index is lower than 100, Internet companies will be less profitable.

E-Commerce=<Yes, No>

If this is enabled, companies will be able to build e-commerce firms and sell products via e-commerce.

AI Acquires Private Companies=<Never, Seldom, Occasionally>

This determines whether AI corporations may acquire independent private companies or not.

AI Tech Companies Go IPO=<Yes, No>
OR
AI Tech Companies Go IPO=<1-50> 

If this is enabled, private AI tech companies from the Digital Age DLC may go public on the stock exchange.

If it is set to a number, AI companies will go public within the specified number of years.

Max AI software and Internet companies=<None, Low, Moderate, High>

This option limits the maximum number of AI software and Internet companies in a game. A lower value means an easier game.

You may set the limits for software and Internet companies separately using the following lines:

Max AI software companies = <number> 
Max AI OS companies = <number> 
Max AI Internet companies = <number> 

Talent System = <Full, Simplified, Greatly Simplified>

If this is set to Simplified, all talents start with a skill level of 50. If this is set to Greatly Simplified, loyalty and headhunting features of the talent system are disabled too.

More Talents = <0-500>

If you are using a MOD with a large number of product classes and there is a undersupply of talents in the game, then you may use this option to have the game duplicate talent data to increase the supply. For example, if you set it to 50, then the game will generate 50% more talents in a new game.


Banking and Finance DLC

View the descriptions of these new game settings

[Banking and Finance DLC]

The following are the settings on the Competitors page of the New Game Settings menu:

Aggressiveness of AI banks and insurance companies=<Very Low, Low, Moderate, High, Very High>

Number of AI Companies Focused on Banking=<None, Low, Moderate, High, Very High>

Number of AI Companies Focused on Insurance=<None, Low, Moderate, High, Very High>

Tendency of AI to Set Up Banks=<None, Low, Moderate, High, Very High>

Tendency of AI to Set Up Insurance Companies=<None, Low, Moderate, High, Very High>

The following are the settings on the Bank page of the New Game Settings menu:

Feature Bank=<Yes, No>

Savings Rate Modifier=<10-2000>

Base Loan Interest Rate=<Very Low, Low, Moderate, High, Very High>

Initial Net Interest Spread=<0.5 to 10>

Maximum Loans-to-Assets Ratio=<70 to 100>

Corporate Deposit Cap=<1 to 100>

Required Bank Capital Ratio=<1 to 50>

The following are the settings on the Bond page of the New Game Settings menu:

Feature Bond=<Yes, No>

Percentage of Player Capital Funded by Bond=<0 to 80>

Bond Credit Standard=<Loose, Normal, Tight>

Bond Issue Limit=<1 to 40>

The following are the settings on the Insurance page of the New Game Settings menu:

Feature Insurance=<Yes, No>

Insurance Premiums Modifier=<10 to 2000>

Insurance Claims=<Very Low, Low, Moderate, High, Very High>

The following are the settings on the Global Stock page of the New Game Settings menu:

Feature Global Stock=<Yes, No>

Initial Stock Price Modifier=<50 to 200>

By using a script, you could set some of these game settings to extraordinarily high values that are outside their normal recommended range on the New Game Settings menu. Please set them with caution.

For example, you could set the Savings Rate Modifier to a maximum value of 2000, which is way higher than the recommended range. It is meant to provide you with a way to experiment with the game with as little restrictions as possible. However, please note that the outcome could be wildly unpredictable when an extreme value is used.