New Content

These are the systems Capitalism Lab has gained since Capitalism 2 — new ways to start a game, a deeper product and retail model, and a set of tools for running a large corporation without drowning in micromanagement.
New ways to play
- ⚡The Rise of Electric CarsA new product type that can take up to half the private car market.
- 🎬Scenario GamesEighteen scenarios, each with its own challenge and starting position.
- 🏅AccomplishmentsA mode where you set out to dominate a single product category.
Refinements
- 🖱️Interface ImprovementsChanges that take the repetition out of setting up and running many firms.
- 🎮Gameplay ImprovementsRefinements to systems already in the game — sharper AI, deeper product modelling.
Products and firms
- 📦New ProductsThe complete list of products, semi-products and raw materials.
- 🔬Enhanced Product SimulationNewer products progressively supersede the ones they replace.
- 🛍️Retail Simulation EnhancementCustomer traffic and chain-store effects now shape how a store performs.
- 📺Build Media FirmsTelevision stations, radio stations and newspapers, and how to run them.
- 🏬WarehouseStorage buffers that stabilise supply between factories and stores.
Markets and people
- 📈Stock Market EnhancementFinancial news, and a view of how your own holdings are performing.
- 🏛️Managing Subsidiary CompaniesIssue new shares in a subsidiary, to the public or wholly to yourself.
Supply chain