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Capitalism Lab Taking Business Simulation to a New Frontier
Capitalism Lab

Other MOD Topics

Reference material that does not belong to any single stage of building a MOD. Most players reach these pages after finishing a first MOD, when the questions change from “how do I make this work” to “how far can I take it”.

Distributing and loading

Use a Script to Load a MOD — load a MOD automatically as part of a scripted scenario rather than through the menu

MOD Scenarios — ship a MOD together with a scenario built around it

Limits and organisation

MOD – Data Size Limits — the ceilings on products, firms and other data, worth reading before you design something large

Separate Layout Plan Libraries for MODs — keeps a MOD’s layout plans apart from your own

Related

MOD Central is the starting point for modding, and Modding Tools covers the in-game analysis tool and the extra developer features unlocked by MOD.SYS.