“High‑priced Products” in Experimental DLC
Starting with Capitalism Lab version 12.0, a new option—“High‑priced Products”—has been added under the Experimental tab in the new‑game settings menu.

Normally, a manufacturing unit does not spend more than one day producing a product. When this option is enabled, any product priced at $20,000 or above, such as electric cars, will require a manufacturing unit to spend more than one day producing a single unit.
For example, if a product’s price is $30,000, the number of days a manufacturing unit needs to produce one unit will be $30,000 (product price) / $20,000 (constant) = 1.5.
New In‑game Display
When a high‑priced product requires multiple in‑game days to manufacture a single unit, the manufacturing unit will now show a progress bar within the 3×3 area to indicate production progress.
Information for Modders
When this option is enabled, the game will look for a file named Product_Types_High_Prices.DBF inside the mod. If the file is found, it will be loaded in place of the standard Product_Types.DBF.
You can find Product_Types_High_Prices.DBF in the Data folder of the Mod Kit. Its only structural difference from the standard file is that the PRICE field supports up to 9 digits, allowing product prices as high as 9,999,999.
For demonstration purposes, several computer and communication products in the sample file have been assigned six‑figure prices.
How to Prepare Product_Types_High_Prices.DBF
Method 1
- Clear all content in Product_Types_High_Prices.DBF.
- Copy all entries from your existing Product_Types.DBF into it.
- Edit product prices as needed, taking advantage of the expanded PRICE field limit.
Method 2
- Make a copy of your Product_Types.DBF and rename it Product_Types_High_Prices.DBF.
- Modify the PRICE column header from
PRICE,N,7,1
to
PRICE,N,11,1.

This approach gives you full flexibility to define higher product prices in your mod.
Once you include Product_Types_High_Prices.DBF in your mod, you no longer need to include Product_Types.DBF.