Script – Locks
Define a [LOCKS] section and the game shuts the player out of specific features — reports, buildings, product classes, whole cities.

In the game above, locks have reduced the Build menu to retail stores and factories alone.
Locking Information Center reports
Each line disables one report:
Information Center, Corporations
Information Center, Corporate Details
Information Center, Products
Information Center, Product Details
Information Center, Firms
Information Center, Financials
Information Center, Persons
Information Center, Goal
Information Center, Score
Information Center, Billionaires 100
Information Center, Manufacturer Guide
Information Center, Farmer Guide
Information Center, Manager Guide
Information Center, Cities
Information Center, Nations
Information Center, Party
Information Center, Financial Actions
Information Center, Stock Market
Information Center, Software
Information Center, Digital Guide
Information Center, Bond Market
Locking the land market
Makes the [Buy Land] menu option inaccessible:
Buy Land
Locking firm types
Each line hides one building option from the Build menu.
Base game
Firm, Retail Store
Firm, R&D Center
Firm, Farm
Firm, Warehouse
Firm, Factory
Firm, Logging Camp
Firm, Mine
Firm, Oil Well
Firm, TV Station
Firm, Newspaper Publisher
Firm, Radio Station
Firm, Headquarters
Firm, Mansion
Firm, Apartment
Firm, Commercial Building
Firm, Civic Building
Firm, Sports Facilities
Digital Age DLC
Firm, Software Company
Firm, Internet Company
Firm, Telecom
Banking and Finance DLC
Firm, Bank Headquarters
Firm, Bank Branch
Firm, Insurance HQ
Firm, Insurance Front Office
Service Industry DLC
Firm, Service Firm
Firm, Shopping Mall
Firm, Import Company
Firm, Export Company
Firm, Logistics Company
Locking product classes
Each line stops the player manufacturing that class:
Product=<product class>
For example, Product=Beverage. Use as many lines as you need.
Allowing only one class
Lock everything, then unlock the exception:
[LOCKS]
Product=All
[UNLOCKS]
Product=Apparel
Order matters. The game disables every product class in [LOCKS] first, then re-enables Apparel in [UNLOCKS].
Locking cities
A locked city allows no business to be built in it until it is unlocked.
Locked cities are not defined here. They belong in the City section — see Script – Cities.
Unlocking things later
Firm types and product classes locked by any of the lines above can be unlocked when the player achieves a goal, which is what turns a lock from a restriction into a progression.
Script – Goal Rewards and PenaltiesSample script
This one hides the Corporate Details report, prevents the player building a TV station, and blocks manufacturing of automobiles and furniture:
[LOCKS]
Information Center, Corporate Details
Firm, TV Station
Product=Automobile
Product=Furniture