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Capitalism Lab Taking Business Simulation to a New Frontier
Capitalism Lab

Video Game Modding Guide

The Video Game MOD kit provides an alternative set of content focused on the video game industry, replacing the software industry in the Digital Age DLC.

Why it plays differently: exclusive titles

The kit’s defining feature is that a game product can be owned by one company only.

Say you add “Restaurant Empire” to the MOD. Once a company owns it, no other company in the game can make it. That is not possible in the normal version of Capitalism Lab, and it changes what you are playing for — there is now a real incentive to collect as many franchises and products as you can.

Modding the video game industry

Download the Video Game MOD kit

Download the Video Game MOD Kit

Unpack the ZIP into your Capitalism Lab folder. You will find:

  • A new folder MOD_kit – VideoGame, holding the kit’s files.
  • The MOD file VideoGame.RES and its text file VideoGame.txt, in your MOD folder.
  • A new subfolder MOD\Video Game, holding sample console images and sample game product images.

Using your own MOD header TXT file instead of VideoGame.txt? Add the line Video Game MOD=Yes to it.

To try the sample data as it comes, copy the whole MOD folder — the second and third items above — into your Capitalism Lab game’s MOD folder.

Customize the game genres

Genres are defined in two files:

  • Software_Classes.DBF
  • Software_Types.DBF

Genre images live in:

<your Capitalism Lab folder>\MOD_kit - Video Game\Images\Software

Do not modify the software class Operating System or the software type Game Console OS. Both connect directly to the game engine.

Customize the game-related technologies

  • Tech.DBF — defines the game-related technologies.
  • Software_Tech.txt — links those technologies to individual game genres.

Customize individual game products

How to Add Custom Video Game Products

Customize the console hardware

How to Customize Video Game Console Hardware

Merge with your own MOD — only if you have one

To integrate the Video Game content pack with a MOD you already built, merge these files with your own:

  • Product_Classes.DBF
  • Product_Types.DBF
  • Manufacturing.DBF
  • Retail_Store_Products.DBF
  • Operating_Systems.txt
  • Software_Mega_Classes.DBF
  • Tech_Classes.DBF
  • Hardware.DBF

If your MOD defines custom product images, merge those folders too:

MOD\<your mod's name>\<product type>

This step is not required. Skip it entirely unless you are merging an existing MOD of your own with the Video Game content pack.

Pack your MOD for release

Run PACK_COPY.BAT. It builds VideoGame.RES and copies it into the MOD folder.

Then ZIP up these for release:

  • VideoGame.RES and VideoGame.txt, from your MOD folder.
  • The subfolder MOD\Video Game, with its console and game product images.