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Capitalism Lab

Script – Goal Rewards and Penalties

Rewards are optional, for the main goal and for subgoals alike. A subgoal can also carry penalties for failing to achieve it within its time limit.

[MAIN GOAL REWARDS]
[SUBGOAL REWARDS]
[SUBGOAL PENALTIES]

Score and cash

Score change=<-10000 to 10000>

A positive value is a bonus to the final score, a negative one a penalty.

Corporate cash change=<-1000000 to 1000000>

Changes the player’s corporate cash. The unit is millions of dollars.

Personal cash change=<-1000000 to 1000000>

Changes the player’s personal cash, also in millions.

Knowledge Points=<0 to 1000>

Awards Knowledge Points to the player.

City cash — version 12 and later

City Cash Change=<amount in $million>, <city name>

Adds to or deducts from a city government’s cash balance. City Cash Change=10, London puts $10 million into London’s balance when the goal is achieved.

Expertise

Change the expertise of the player character or of the company’s senior management.

Player expertise change=<expertise type>/<product class>, <change value>
COO expertise change=<expertise type>/<product class>, <change value>
CTO expertise change=<expertise type>/<product class>, <change value>
CMO expertise change=<expertise type>/<product class>, <change value>

You change either the skill-based expertise or the product-based expertise, not both in one line.

Skill-based — <expertise type>

  • retail
  • manufacturing
  • farming
  • research and development
  • raw material production
  • marketing
  • training

Product-based — <product class>

Any product class in the game — Apparel, Automobile, Beverage and so on.

To read the classes your own game has, open the Product Summary Report and look at the class list at its top left. A MOD changes it.

<change value> runs from -100 to 100, positive or negative.

Technology

Tech change=<product type>, <change value -1000 to 1000>

Changes your corporation’s technology level for that product type.

Instant invention=<product type>

Your corporation invents the product type immediately.

Executive staff

CEO Salary Modifier=<1 to 200>
COO Salary Modifier=<1 to 200>
CTO Salary Modifier=<1 to 200>
CMO Salary Modifier=<1 to 200>

See the [Special Rules] section for how these work.

A modifier replaces the previous one, it does not compound. If COO Salary Modifier was 70 and a reward sets it to 50, the new salary is standard × 50% — not standard × 70% × 50%.

Staff attitude change=<COO/CTO/CMO>, <change value -100 to 100>

Changes that executive’s attitude towards you.

Staff resign=<COO/CTO/CMO>

That executive resigns immediately.

Unlocking

Anything made inaccessible in a [LOCKS] section can be unlocked here as a goal reward — which is how a lock becomes a progression rather than a permanent restriction.

Line Unlocks
Unlock Product=All Every product class locked in [LOCKS].
Unlock Product=<Product Class> One product class — Unlock Product=Beverage.
Unlock Firm=All Every firm type locked in [LOCKS].
Unlock Firm=<Firm Type> One firm type — Unlock Firm=Oil Well.
Unlock City=<City Name> A city locked in the script — Unlock City=London. See Script – Cities.