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Capitalism Lab Taking Business Simulation to a New Frontier
Capitalism Lab

Your Own Photo & Corporate Logo

Your character has always had to be one of the game’s built-in portraits, and your company one of its built-in logos. In version 12.5 you can bring your own: a photo of yourself as your character’s portrait, and your own image as the corporate logo. Both are picked from your computer during new-game setup, and both are stored inside the saved game — send the save to a friend and they see your face and your logo, with no extra files to pass along.

Base game · PNG files. No DLC is needed. Import your images on the PROFILE tab when you set up a new game.

How to import them

  1. Start a new game and stay on the PROFILE tab of the setup screen, where the CORPORATE LOGO and YOUR PORTRAIT boxes are.
  2. Click the YOUR PORTRAIT box to open Select Your Player Character, or the CORPORATE LOGO box to open Select Your Corporate Logo and Color.
  3. At the bottom of the window, next to Your Own Photo (or Your Own Logo), click Import Photo… or Import Logo… and pick a PNG file.
  4. The preview updates immediately. Click OK (portrait) or Select (logo) to keep it, or Cancel to go back to what you had. Remove Photo / Remove Logo returns to the built-in artwork.

What the game does with the image

Step What happens
Cropping The image is cropped from the center to the shape each slot needs, so nothing is squashed or stretched.
Scaling It is scaled once, at import, to every size the game draws it at — so it stays sharp on the small in-game portrait and on the large one alike.
Transparency A logo keeps its transparent background. A photo is flattened to an opaque image, matching the built-in portraits.
Storage The finished images are written into the saved game header, so they travel with the save — including a challenge game you share.

Once imported, the images appear everywhere the game draws your portrait or your company logo — corporation screens, reports, news, rankings, the save/load menu, and your company’s signs on the city map.

You are still picking a character and a logo. The custom image replaces only the picture. The character you highlight in the grid still supplies your sex and the default names; the built-in logo you pick still identifies your company; and your corporate color still drives the map overlays and charts. One consequence: an imported photo has no talking-portrait video, so clicking a custom large portrait does nothing — that is a feature of the built-in characters.

Picking a good source image. Square images work best, since most of the sizes the game uses are square. Aim for at least 300×300 for a photo and 150×150 for a logo so the largest sizes stay sharp; anything smaller still works, it will just look soft when enlarged. This release accepts PNG files, up to 8192 pixels a side and 20 MB. For a logo, export it with a transparent background — it will sit far better on the game’s panels than a white box.